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TEXTUREGROUP_Environment_64=(MinLODSize=64,MaxLODSize=4096,LODBias=-1) TEXTUREGROUP_Environment_128=(MinLODSize=128,MaxLODSize=4096,LODBias=-1) TEXTUREGROUP_Environment_256=(MinLODSize=256,MaxLODSize=4096,LODBias=-1) TEXTUREGROUP_Environment_512=(MinLODSize=512,MaxLODSize=4096,LODBias=-1)
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TEXTUREGROUP_Character_Spec=(MinLODSize=256,MaxLODSize=4096,LODBias=-1) TEXTUREGROUP_Character_Norm=(MinLODSize=512,MaxLODSize=4096,LODBias=-1) TEXTUREGROUP_Character_Diff=(MinLODSize=512,MaxLODSize=4096,LODBias=-1) TEXTUREGROUP_AmbientLightMap=(MinLODSize=512,MaxLODSize=4096,LODBias=-1) TEXTUREGROUP_WorldNormalMap=(MinLODSize=1024,MaxLODSize=4096,LODBias=-1) TEXTUREGROUP_World=(MinLODSize=1024,MaxLODSize=4096,LODBias=-1) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=4096,MaxLODSize=4096,LODBias=-1) TEXTUREGROUP_Weapon=(MinLODSize=4096,MaxLODSize=4096,LODBias=-1) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1024,MaxLODSize=4096,LODBias=-1) TEXTUREGROUP_Vehicle=(MinLODSize=1024,MaxLODSize=4096,LODBias=-1) TEXTUREGROUP_UI=(MinLODSize=1024,MaxLODSize=4096,LODBias=-1) TEXTUREGROUP_Skybox=(MinLODSize=4096,MaxLODSize=4096,LODBias=-1) TEXTUREGROUP_RenderTarget=(MinLODSize=8,MaxLODSize=4096,LODBias=-1) TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1024,MaxLODSize=4096,LODBias=-1) TEXTUREGROUP_Effects=(MinLODSize=1024,MaxLODSize=4096,LODBias=-1) TEXTUREGROUP_Character_Spec=(MinLODSize=256,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=512,MaxLODSize=4096,LODBias=-1) TEXTUREGROUP_Character=(MinLODSize=512,MaxLODSize=4096,LODBias=-1) I have mine set at 1536 because I have 2.5 GB of VRAM and I'm sure the game doesn't even utilize that much VRAM PoolSize=900 adjust to 100-200 MB less than what your VRAM is. If you want to disable Mass Effect 3's built in Vsync and use D3DOverrider's Vsync + Triple Buffering, add this to Gamersettings.ini Mass Effect 3 already has Vsync forced on. Set Application Detection to Medium, Force Triple Buffering. WidescreenFixer developer helifax is also adding support for ME3 in Widescreen fixer, which will be the preferred way to do FOV fix once released. Shared Aim (resets fov to 70 on zoom in so zoom works correctly, then resets to your preferred fov) Useful for those who get motion sickness, try shared aim also to see which you prefer) Standard (No zoom in on aim strictly sticks to your chosen fov. Added a few modded "shared aim" versions of the Coalesced.bin (Fov 75 - Fov 110 in increments of 5) which allow proper zoom in when aiming and then changes the FOV back to a desired amount automatically (thanks to Maxwell_Adams for the info)Ĭheck the code box for what numpad button does what FOV This can help during cut scenes (some still had the occasional weird glitch, this should fix that) Replaced FOV 70 with FOV 0 which simply stops overriding the FOV and goes back to 70. Using this handy tool I added in the hotkeys for those who don't want to do it themselves. NOTE: This can mess up ingame cutscenes (too zoomed out, so you'll see more than you should, like people sitting behind desks with no chairs) as the game was built around the assumption you're using a FOV of 70, so unless somebody manages to fix that you'll just have to switch between 70 and whatever you're using which is pretty easy to do, no biggie.Īs with the demo you can add toggle keys for FOV in Coalesced.bin. The Mako has been given a speed boost and updated physics, while the game's hidden loading screens in lifts have been drastically cut down in length.Ī list of other ME1 improvements mentions enemy and squad AI changes, the removal of class-based weapon restrictions (though only some allow for training to higher levels), an XP rebalance so you can hit the game's cap without New Game Plus, more consistent autosave points, boss encounter improvements, reduced cooldown for first aid, a reduction in mini-games, and a modernised HUD.Files attached, goes in *\Origin\Mass Effect 3\BIOGame\CookedPCConsole Each ME1 gun has been balanced and given an individual feel similar to those found in later games. Aim assist adds adhesion to keep you locked onto enemies, while a "zoom snap" will flick your focus onto a target when aiming. Gameplay changes to ME2 and ME3 sound relatively minimal, though there's a whole list of differences to remove "friction" from ME1.
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